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Inserting SFC Objects

When creating a new SFC function block POU, the SFC code worksheet contains by default a basic SFC network consisting of one initial step, the relating action and one transition. Objects can be inserted into the SFC network via the respective commands on the editor's toolbar, the in-place buttons or context menu commands provided for a selected object.

When programming SFC code, a syntax check is always done ensuring that no invalid SFC network can be created.

Note
There is only one SFC network allowed in an SFC code worksheet.

To open the SFC code worksheet in the editors area, double-click the POU icon under 'COMPONENTS | Programming > Local > Functions & Function Blocks' (or any subfolder).

Further Info
Refer to the separate topics for details on the various SFC objects ‣ Step in SFC
×‣ Transition in SFC
×‣ Action and Action Qualifier in SFC
×‣ Branch in SFC
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For a description of the objects that are common to all graphical programming languages, for example, connectors, jumps, returns etc. refer to the topic "Constants, Jumps/Labels, Returns, Connectors".

What do you want to do?

Insert steps and transitions into an SFC network

Insert an action

Insert alternative/simultaneous branches

Insert a jump step

Insert a parallel jump